I wrote down a few notes on RIP routing protocol for CCNA.
- RIP Routing ProtocolRIP – Routing Information Protocol
- RIP is a distance vector routing protocol, it uses hop count as a routing metric.
- Rip prevents routing loops by using a limit on the number of hops allowed in a path to the destination.
- The maximum number of hops allowed by RIP are 15.
- RIP uses Split Horizon, Route Poisoning and Hold own to prevent incorrect routing to be propagated to other routers.
- Poor time convergence and scalability make RIP the lesser choice for implementation in networks.
- RIP is easier to configure so it could be used for quick, small networks.
- RIP uses UDP 520
- RIPv1 only supports classful
- RIPv2 supports VLSM
- RIPng supports IPv6
- RIP – Routing Information Protocol
- RIP is a distance vector routing protocol, it uses hop count as a routing metric.
- Rip prevents routing loops by using a limit on the number of hops allowed in a path to the destination.
- The maximum number of hops allowed by RIP are 15.
- RIP uses Split Horizon, Route Poisoning and Hold own to prevent incorrect routing to be propagated to other routers.
- Poor time convergence and scalability make RIP the lesser choice for implementation in networks.
- RIP is easier to configure so it could be used for quick, small networks.
- RIP uses UDP 520
- RIPv1 only supports classful
- RIPv2 supports VLSM
- RIPng supports IPv6