RIP Notes for CCNA

I wrote down a few notes on RIP routing protocol for CCNA.

 

  • RIP Routing ProtocolRIP – Routing Information Protocol
  • RIP is a distance vector routing protocol, it uses hop count as a routing metric.
  • Rip prevents routing loops by using a limit on the number of hops allowed in a path to the destination.
  • The maximum number of hops allowed by RIP are 15.
  • RIP uses Split Horizon, Route Poisoning and Hold own to prevent incorrect routing to be propagated to other routers.
  • Poor time convergence and scalability make RIP the lesser choice for implementation in networks.
  • RIP is easier to configure so it could be used for quick, small networks.
  • RIP uses UDP 520
  • RIPv1 only supports classful
  • RIPv2 supports VLSM
  • RIPng supports IPv6
  • RIP – Routing Information Protocol
  • RIP is a distance vector routing protocol, it uses hop count as a routing metric.
  • Rip prevents routing loops by using a limit on the number of hops allowed in a path to the destination.
  • The maximum number of hops allowed by RIP are 15.
  • RIP uses Split Horizon, Route Poisoning and Hold own to prevent incorrect routing to be propagated to other routers.
  • Poor time convergence and scalability make RIP the lesser choice for implementation in networks.
  • RIP is easier to configure so it could be used for quick, small networks.
  • RIP uses UDP 520
  • RIPv1 only supports classful
  • RIPv2 supports VLSM
  • RIPng supports IPv6

 

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